
— a free browser MMORPG you can play and build
A living 2D world in your browser. Quest, craft, raise a home and besiege castles — beside everyone online, under one sky split by two banners.
Free to play · No download, no launcher — your browser is the client
This is Arcanor
Not concept art — the world exactly as it renders the moment you log in.



Actual in-game footage.
Seven ways to be a hero
Every class has its own stats, spellbook and growth — new spells unlock as you level.

The unbreakable line. Sword, shield, and the stubbornness to hold both.

An axe, a grudge, and no plan beyond "through".

Holy light in heavy armor — smites in front, mends behind.

Raw elements on a short leash. Fire first, questions later.

The wild answers when the horned one calls — roots, storms and renewal.

You won't see the opener. Most never see the finisher either.

Borrowed power at a fair rate — someone else pays the interest.

One seamless realm
Maps link edge to edge into one continuous world — walk from summer fields into snowfall without a loading screen.
Seamless travel
Cross open borders and portals through fields, mines, towns and dungeons.
Layered maps
Bridges, cliffs and interiors stack on real z-levels.
Day & night
A living clock the entire realm shares.
Player housing
Own a home, furnish it, invite your friends in.
Deep enough to main
Everything below is live in the browser today — nothing on this page is a mockup.
Real-time combat
- ◆Server-authoritative action at 20 ticks a second
- ◆Targeted spells, cooldowns and cast bars
- ◆World bosses, elites and PvP zones
Gear & enhancement
- ◆Rarity rolls on every drop
- ◆Refine gear and socket gems
- ◆Set bonuses that change your build
A real economy
- ◆Player market and face-to-face trading
- ◆Bank storage and guild vaults
- ◆Mail with attached items and gold
Quests & dungeons
- ◆Quest chains with live objectives
- ◆Instanced party dungeon runs
- ◆Achievements and hall-of-fame records
Guilds & war
- ◆Guilds with ranks, events and vaults
- ◆Castle War sieges
- ◆Guild halls and private dungeons
Gathering & crafting
- ◆Mine ore, gather herbs, chop wood
- ◆Plant and harvest your own crops
- ◆Craft gear, potions and furniture
Three keeps go up for grabs on a fixed weekly schedule, and when the window opens every player in the world sees the countdown. Guilds storm the interiors, break the guardian stones and barricades, and shatter the Emperium to take the castle — then hold it until the next bell.
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Scheduled war windowsFixed weekly sieges, with a live timer in every HUD
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Guardians & siege healingLayered stone defenses the holders can heal mid-fight
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Guild dungeonsA members-only crypt under every castle you hold
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Daily treasure vaultsChests refill daily and bank straight to the guild
Factions & Holy Relics
Every character is drafted into Aesir or Jotun — and re-drafted every week, so this week's ally is next week's mark. Each faction gets its own copy of the entire overworld. Cross the gate into enemy ground and everyone is a target: no flag, no opt-in, no mercy.
Stone and gold, sworn to the old order. Their halls are older than the war and they have never once yielded a relic willingly.
Ice and black iron, the winter host. They do not besiege a city so much as arrive at it, and they do not negotiate.
Win the war, and the whole faction feels it
A relic sitting on its altar buffs every member of the owning faction — everywhere, all the time. Six exist, one set each. Take the enemy's twin of a relic you already hold and the bonus stacks.
Relic of Vitality
Kept on Rimeholt, the winter isle. Thickens every hide in the faction, from the first quest to the last boss.
Relic of Wisdom
Kept on Emberfall, the autumn isle. Every kill, every member, every map — the whole faction levels faster.
Relic of Fortune
Kept on Saltmarrow, the salt flats. Fattens every loot roll in the faction, dungeons included.
Hold both of a kind and it stacks to +30%.
How a relic changes hands
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01Protected — 24 hours
On its altar a relic is untouchable for a full day, quietly feeding its buff to every member of the faction.
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02Vulnerable — 2 hours
Then the altar opens. The whole realm is told, the countdown goes up, and the raiders start moving.
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03Break it, then take it
The relic has siege HP and the defenders can heal it. Drop it to zero, then hold E for 10 seconds — a single hit cancels the cast and you start over.
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04Walk it home
No teleports, no recalls. 30% movement speed, a glow on your back and both factions hunting you. Reach your own altar, cast 10 seconds more, and it is yours.
A game and its engine, growing in public
Arcanor runs on an open Ruby MMORPG engine. The maps, classes and items you play were built with the same in-browser toolkit you can read about — and every feature lands on a public roadmap first.
- AI-assisted world building
- Desktop client (Steam-ready)
- Mobile-friendly client
- PvP seasons & rankings

Your story starts in Arcanor
Create a hero, step through the portal, and find out which of the seven you really are.